The Shinri Game 3 (literally "The Psychology Game 3") is a puzzle-adventure game developed and published by Visit for the Super Famicom, released on August 5, 1995. It is the third entry in the Shinri Game series, featuring new psychological puzzles and a new narrative. The game is a unique puzzle game that combines psychology and visual puzzles, where players must solve a series of challenges based on color patterns and psychological associations. Visit, known for their experimental and educational games, brought their creativity to this sequel, creating a game that was praised for its innovative concept and challenging puzzles.
The Shinri Game 3 is a puzzle game where players are presented with a series of visual puzzles, each involving color patterns, shapes, and psychological associations. The game's objective is to identify patterns, solve logic puzzles, and progress through a narrative. The game's difficulty increases as players progress, introducing more complex patterns and abstract concepts. The game also includes a "story" mode, where the puzzles are framed within a narrative.
The game includes multiple modes, including a standard puzzle mode, a time trial mode, and a two-player competitive mode. The game's visual style is colorful and abstract, with a focus on bold, geometric shapes and patterns. The soundtrack features ambient and atmospheric music that enhances the psychological theme.
The Shinri Game 3 received positive reviews for its unique concept and challenging puzzles, becoming a cult classic among puzzle fans. It remains a hidden gem of the Super Famicom library, appreciated for its innovative approach to visual puzzles and psychological themes.