Super Volley II

Super Volley II

Super Nintendo Entainment System
❇ Japanese Name スーパーバレーII
🗓 Release Date 1992年12月25日
🏷 Publisher ビデオシステム

Super Volley II (1992)

Super Volley II is a volleyball simulation game developed by Video System and published by Video System for the Super Famicom, released on December 11, 1992. It is the sequel to the original Super Volley, featuring improved graphics, new teams, and expanded gameplay mechanics. The game is a fast-paced, arcade-style volleyball simulation, with simple controls and a focus on spiking, blocking, and diving. Video System, known for their arcade and racing games, brought their technical expertise to the sports genre.

Gameplay and Volleyball Mechanics

Super Volley II uses a simplified volleyball control scheme, with button mapping for setting, spiking, blocking, and diving. The game features a "power meter" for spikes and serves, where a well-timed release results in a more powerful shot. The game's AI is adaptive, with opponents performing strategic plays, such as quick attacks, feints, and coordinated blocks. The game's standout feature is the "team" system, where players can control individual team members, each with unique stats and abilities.

The game includes multiple modes, including an exhibition match, a tournament mode (where players compete in a series of matches), a season mode, and a two-player mode for competitive multiplayer. The game's visual style is colorful and detailed, with large, expressive player sprites and detailed court environments. The soundtrack features upbeat and energetic music that matches the fast-paced action.

Super Volley II received positive reviews for its fun gameplay and improved features, becoming a popular choice for volleyball fans in Japan. It remains a solid and enjoyable volleyball simulation, and a fondly remembered title for Video System's sports lineup.