Super Pitfall is an action-platformer published by Activision for the NES, released in 1987, and it is a sequel to the classic computer game "Pitfall!" but with a different style and design. You play as Pitfall Harry, exploring a series of underground caverns, collecting treasures, and avoiding obstacles and enemies, with a focus on exploration and platforming. The gameplay involves navigating through maze-like levels, jumping over pits, avoiding snakes and other creatures, and collecting items like keys and treasure, with a goal of reaching the exit to progress to the next level. A unique feature is the "exploration" focus – the levels are large and non-linear, with multiple paths and hidden secrets, encouraging thorough exploration and rewarding players with valuable items and power-ups. The game includes multiple levels, each with unique layouts, enemies, and challenges. The game features a health bar and a continue system. The graphics are colorful and detailed, with a cave and jungle theme, and the sprites are well-rendered. The music is atmospheric and adventurous, with a catchy theme. Critics praised the exploration and the challenge, though some noted the controls could be frustrating. It supports one player. Super Pitfall is a fun and challenging exploration-based platformer for fans of the genre.