Sonic Blast Man is a shoot 'em up game developed by Taito and published by Taito for the Super Famicom, released on September 11, 1992. The game is a unique on-rails shooter where players control a superhero named Sonic Blast Man, who uses a variety of energy attacks to defeat waves of enemies and bosses. The game is known for its use of the "Super Famicom Mouse" (optional) for aiming, and its over-the-top, comic-book-style action. Taito, known for their arcade classics, brought their creativity and action expertise to this title.
Sonic Blast Man is an on-rails shooter where players control a crosshair on the screen, aiming and shooting at enemies that appear from all directions. The game features a "power" system, where players can charge up their attacks for more powerful blasts. The game also includes a "special" meter that fills up as players defeat enemies, allowing them to unleash devastating screen-clearing attacks. The game's levels are diverse, ranging from city streets and factories to alien spaceships and other dimensions, each filled with enemies and bosses.
The game includes a "story" mode where players follow Sonic Blast Man's quest to save the world from an alien invasion, and a "score attack" mode for high-score competition. The game's visual style is colorful and comic-book-inspired, with large, detailed enemy sprites and vibrant backgrounds. The soundtrack features high-energy rock and electronic themes that match the fast-paced action.
Sonic Blast Man received positive reviews for its unique concept and fun gameplay, becoming a cult classic among shooter fans. It remains a standout title for its unique use of the mouse peripheral and Taito's signature arcade style.