Shin Megami Tensei II is a landmark role-playing game developed and published by Atlus for the Super Famicom, released on February 18, 1994. It is the second mainline entry in the Megami Tensei franchise, which is known for its dark, mature themes, post-apocalyptic settings, and complex demon summoning and negotiation systems. The game is a first-person dungeon-crawler RPG set in a future Tokyo that has been rebuilt into a utopian society, where the player's choices determine the fate of humanity. Atlus, known for their challenging and unconventional RPGs, created a game that was both revolutionary and controversial for its time.
Shin Megami Tensei II is a first-person dungeon-crawler where players control a party of up to six characters, including the hero, his allies, and demons that can be recruited through a unique "negotiation" system. In combat, players can negotiate with demons to convince them to join their party, give them items, or leave, instead of simply fighting them. The game features a "demon fusion" system, where players can combine two demons to create a more powerful one, inheriting skills and stats from their parents. The game's difficulty is notoriously high, with challenging enemy encounters, complex puzzles, and a morality system that affects the game's story and endings.
The game's story is non-linear, with players' choices affecting the alignment of their character (Law, Neutral, or Chaos) and the outcome of the narrative. The game's world is dark and atmospheric, with a detailed map of the rebuilt Tokyo to explore. The game's visual style features detailed sprite work and atmospheric environments. The soundtrack features a haunting and industrial score that perfectly matches the game's desolate tone.
Shin Megami Tensei II was a commercial success in Japan and received critical acclaim for its innovative systems and mature storytelling. It remains a classic for its groundbreaking mechanics and dark, philosophical narrative.