Shatterhand is a run-and-gun action-platformer published by Jaleco for the NES, released in 1991, and it is known for its high-quality graphics, tight controls, and unique power-up system. You play as a cyborg commando, fighting through levels to stop a criminal organization from using a powerful weapon, with a focus on fast-paced shooting and melee combat. A unique feature is the "alpha system" – you can collect power-ups that are lettered A, B, and C, and by combining them in different orders, you can create different sub-weapons and special attacks, such as a powerful laser, a spread shot, or a homing missile, adding a layer of customization and strategy to the gameplay. The levels include various futuristic environments like cities, factories, and space stations, each with unique enemies, traps, and challenging boss encounters. The game features a health bar and a continue system. A trivia: the game was developed by Natsume, known for their high-quality NES titles, and it is considered one of the best action-platformers on the system, often compared to "Contra" and "Mega Man." The graphics are colorful and detailed, with a cyberpunk theme and smooth animations. The music is intense and electronic, with a fast-paced and memorable soundtrack. Critics praised the unique alpha system, the tight controls, the graphics, and the overall polish and challenge. It supports one player. Shatterhand is a fantastic and underrated action-platformer that deserves more recognition.