Prince of Persia

Prince of Persia

Super Nintendo Entainment System
❇ Japanese Name プリンス?オブ?ペルシャ
🗓 Release Date 1992年7月3日
🏷 Publisher 日本コンピュータシステム

Prince of Persia (1992 – SFC Port)

Prince of Persia is a legendary cinematic platformer originally developed by Jordan Mechner and released for the Apple II in 1989. The Super Famicom port was published by NCS (Nippon Computer Systems) on June 26, 1992. The game is renowned for its fluid, rotoscoped animations, challenging platforming puzzles, and atmospheric storytelling. The game follows a nameless prince who must navigate a series of treacherous dungeons and traps to rescue the princess from the evil vizier Jaffar, all within a strict time limit of 60 minutes.

Gameplay and Cinematic Platforming

Prince of Persia is a side-scrolling platformer that emphasizes precision, timing, and pattern memorization over combat. The prince can run, jump, climb, and swing from ledges, but his movements are deliberate and realistic, requiring careful planning to avoid deadly traps like spikes, guillotine blades, and collapsing floors. The game's combat system is based on sword fighting, where players must time their parries and attacks to defeat enemy guards, with a focus on counter-attacks and strategic positioning.

The game features 12 levels, each filled with intricate puzzles, hidden passages, and time-sensitive challenges. The game's difficulty is high, with a steep learning curve that rewards patience and experimentation. The game's visual style is detailed and atmospheric, with richly rendered environments inspired by Persian architecture. The soundtrack, composed by Francis Mechner (Jordan's father), features a haunting and memorable score that enhances the game's tension and drama. The game also features a "time" system, where the player must complete the game within 60 minutes, adding a sense of urgency and replayability.

Prince of Persia was a critical and commercial success, and the Super Famicom port was praised for its faithful conversion and smooth animations. It remains a classic of the platforming genre and a landmark in video game animation history.