Live A Live

Live A Live

Super Nintendo Entainment System
❇ Japanese Name ライブ?ア?ライブ
🗓 Release Date 1994年9月2日
🏷 Publisher スクウェア

Live A Live (1994)

Live A Live is a landmark role-playing game developed and published by Square for the Super Famicom, released on September 2, 1994. The game is a unique and ambitious RPG that tells seven distinct stories set in different time periods and genres, from prehistoric times to the distant future, each with its own protagonist, gameplay mechanics, and narrative style. Square, masters of the RPG genre, brought their storytelling and game design expertise to this experimental title, creating a game that was both innovative and beloved by fans.

Gameplay and RPG Mechanics

Live A Live is a turn-based RPG that features seven different "scenarios," each with a unique setting and protagonist: a prehistoric caveman, a kung fu master, a Western outlaw, a ninja in feudal Japan, a psychic in the present day, a mecha pilot in the future, and a knight in a medieval world. Each scenario has its own unique gameplay mechanics, such as a stealth system for the ninja and a battle system based on positioning for the kung fu master. The game's combat is turn-based, but with a unique "grid" system where characters move around a battlefield, affecting their attack range and abilities.

The game's story is a collection of interconnected tales, with a final scenario that brings all the characters together. The game's visual style is varied, with each scenario having its own distinct art style and tone. The soundtrack, composed by Yoko Shimomura, is one of the most celebrated in gaming history, with a diverse range of styles that match each scenario's setting.

Live A Live was a commercial success in Japan and received critical acclaim, becoming a cult classic worldwide. It remains a nostalgic classic for its innovative structure and compelling narratives, and is a landmark title in Square's RPG catalog.