King of Kings is a biblical-themed turn-based strategy wargame published by Namco exclusively for the Famicom. Campaigns draw from Old Testament narratives; players command armies of Israelite tribes and neighbouring kingdoms across grid battlefields. Troop types include infantry, chariots and archers, with terrain bonuses and prophet special abilities introducing unique tactical options unavailable in conventional historical wargames.
Mission maps consist of interconnected grid squares with varied desert, mountain and settlement terrain. Units possess defined movement and combat statistics. Prophetic units can unleash area-effect special powers to turn the tide of large engagements. Mission objectives range from territory capture to escort and survival challenges.
Single-player progresses through sequentially unlocked biblical scenarios of rising difficulty. Alternating two-player versus mode enables head-to-head tactical competition between household players.
Namco’s clean top-down battlefield tile graphics support lengthy turn-based planning. Sombre ancient Near Eastern instrumental background music reinforces the biblical campaign atmosphere.
Strategically, consistent mission success requires protecting fragile prophet units. Losing special support troops removes the most powerful tactical assets available to counter overwhelming enemy formations.
For contemporary Famicom retro themed wargame collectors, King of Kings is a distinctive Namco curio with a rare biblical ancient warfare setting not widely seen on the platform.