Kaite Tsukutte Asoberu: Dezaemon

Kaite Tsukutte Asoberu: Dezaemon

Super Nintendo Entainment System
❇ Japanese Name 描いて?作って?遊べる デザエモン
🗓 Release Date 1994年9月20日
🏷 Publisher アテナ

Egaite Tsukutte Asoberu: Dezaemon (1994)

Egaite Tsukutte Asoberu: Dezaemon (literally "Draw, Create, Play: Dezaemon") is a game creation software developed and published by Athena for the Super Famicom, released on September 9, 1994. The game is a unique tool that allows players to design and create their own shoot 'em up games, with a full suite of editing tools for levels, enemies, and gameplay. Athena, known for their puzzle and action games, brought their creativity to this unique software, creating a game that was praised for its innovative concept and endless replayability.

Gameplay and Game Creation Mechanics

Dezaemon is a game creation tool where players can design their own shoot 'em up games. The game features a "level editor," where players can design their own levels, placing enemies, obstacles, and power-ups. The game also features a "sprite editor," where players can create their own characters and enemies, and a "music editor," where players can compose their own music. The game's standout feature is its comprehensive editing tools, allowing players to create fully functional games.

The game includes a "play" mode, where players can play the games they have created, as well as a "sample" mode with pre-made games created by the developers. The game's visual style is simple and functional, with a focus on the editing tools and clarity. The soundtrack features a variety of music, including the player's own compositions.

Egaite Tsukutte Asoberu: Dezaemon received positive reviews for its innovative concept and endless replayability, becoming a cult classic among creative gamers. It remains a nostalgic classic for its unique game creation tools and Athena's creative approach.