Honkaku Mahjong: Tetsuman (literally "Real Mahjong: Tetsuman") is a mahjong simulation game developed by Naxat and published by Naxat for the Super Famicom, released on September 19, 1993. The game is a comprehensive mahjong simulation featuring a strong AI, multiple difficulty levels, and a "story" mode where players compete in a series of matches to become a champion. Naxat, known for their Gradius ports and puzzle games, brought their technical expertise to the mahjong genre, creating a game that was both accessible and deep.
Honkaku Mahjong: Tetsuman follows the standard rules of Japanese mahjong, with players drawing and discarding tiles to form winning combinations. The game features a strong AI that can adapt to the player's skill level, offering a challenge for both beginners and advanced players. The game includes multiple difficulty levels and a "handicap" system where weaker players receive extra tiles or advantages. The game's standout feature is the "story" mode, where players follow a narrative arc, competing in tournaments and facing rival players with unique playing styles.
The game includes multiple modes, including a quick play mode, a tournament mode, and a two-player mode for human vs. human matches. The game's interface is clean and intuitive, with detailed tile designs and an optional "hint" feature for beginners. The soundtrack features traditional Japanese music, adding to the authentic atmosphere.
Honkaku Mahjong: Tetsuman received positive reviews for its strong AI and comprehensive features, becoming a popular title among mahjong enthusiasts. It remains a classic for its strategic depth and Naxat's characteristic approach to simulation games.