Gambler Jiko Chuushinha 2: Dorapon Quest

Gambler Jiko Chuushinha 2: Dorapon Quest

Super Nintendo Entainment System
❇ Japanese Name ぎゅわんぶらあ自己中心派2 ドラポンクエスト
🗓 Release Date 1994年3月18日
🏷 Publisher パックインビデオ

Gyuwamburaa Jikochuushinha 2: Dorapon Quest (1994)

Gyuwamburaa Jikochuushinha 2: Dorapon Quest (literally "Gyuwamburaa Egocentric School 2: Dorapon Quest") is a board game-style party game developed by Pack-In-Video and published by Pack-In-Video for the Super Famicom, released on February 25, 1994. It is the sequel to Gyuwamburaa Jikochuushinha: Mahjong Koutei-sen, but this time features a different gameplay style, combining board game mechanics with RPG elements and a humorous, school-themed setting. Pack-In-Video, known for their puzzle and sports games, brought their creativity to the party game genre, creating a title that was both fun and unpredictable.

Gameplay and Party Game Mechanics

Gyuwamburaa Jikochuushinha 2 is a virtual board game where up to four players (or CPU opponents) take turns rolling dice and moving their pieces around a game board. The board is divided into various spaces, including item spaces, event spaces, and battle spaces, each triggering different events. The game's standout feature is the "quest" system, where players can take on quests and complete objectives for rewards. The game also includes a "battle" system, where players engage in simple turn-based combat using items and abilities to defeat opponents.

The game includes a "story" mode where players follow a narrative arc, and a "free" mode for casual play. The game's visual style is colorful and cartoonish, with detailed board graphics and animated character sprites. The soundtrack features cheerful and whimsical music that matches the lighthearted tone.

Gyuwamburaa Jikochuushinha 2: Dorapon Quest received positive reviews for its fun gameplay and chaotic nature, becoming a popular title for family gatherings and social events. It remains a nostalgic classic for fans of party games and Pack-In-Video's creative titles.