Drakkhen is a role-playing game developed by Artech Studios and published by Kotobuki System in Japan for the Super Famicom, released on March 8, 1991. It is a port of the original PC game released in 1990, which was notable for its early use of 3D polygonal graphics in a real-time RPG environment. The game is set in a high-fantasy world where four dragons, representing elemental forces, have been unleashed and threaten to destroy the kingdom. The player controls a party of four characters on a quest to defeat these dragons and restore peace to the land.
Drakkhen is a unique RPG that combines real-time movement in a 3D world with real-time combat. The game's overworld is viewed in a first-person perspective, and players move their party through forests, mountains, castles, and dungeons, facing random enemy encounters that transition to a third-person battle view. Combat is real-time but features a pause system where players can issue commands to each party member, choosing between attack, defense, spellcasting, or using items. The party includes a knight, a cleric, a wizard, and a thief, each with distinct abilities and roles in combat. The game uses a simplified but effective leveling system, where characters improve their stats and learn new spells as they gain experience points.
The 3D graphics, while primitive by today's standards, were a technical marvel for the SNES, utilizing the hardware's scaling and rotation capabilities to create a convincing pseudo-3D environment. The game features a large open world with numerous towns, dungeons, and hidden secrets, encouraging exploration and backtracking. The game's story unfolds through cryptic dialogues with NPCs, and the player's actions determine the outcome of certain quests, giving a sense of player agency. The game also includes a day-night cycle, which affects enemy spawns and certain events, adding to the immersive experience.
Drakkhen was praised for its ambitious 3D graphics and atmospheric soundtrack, but it received mixed reviews for its steep difficulty curve, lack of in-game guidance, and occasionally clunky controls. Despite these criticisms, it became a cult classic and is remembered as one of the earliest attempts to bring a 3D RPG experience to the Super Famicom, paving the way for later titles like Might and Magic and King's Field. Interesting trivia: the game's title "Drakkhen" is a play on the word "dragon," and the game's box art in Japan featured a striking illustration of the four dragons, which became iconic among RPG enthusiasts.