Cyber Knight II: Seiki Seiha no Yabou (literally "Cyber Knight II: Ambition to Conquer the Century") is a role-playing game developed by Tonkin House and published by Tonkin House for the Super Famicom, released on July 29, 1994. It is the sequel to Cyber Knight, featuring a new story, improved graphics, and expanded gameplay mechanics. The game is a sci-fi RPG set in a futuristic world where players control a mecha pilot, commanding a team of robots in turn-based battles against alien forces. Tonkin House, known for their Ys ports and other RPGs, brought their storytelling and game design expertise to this sequel.
Cyber Knight II is a turn-based RPG where players control a party of up to four characters, each piloting a unique mecha with distinct stats, weapons, and abilities. The game features a "customization" system, where players can upgrade their mechs' weapons, armor, and engines by collecting resources and researching new technologies. The game's combat is tactical, with players considering range, terrain, and enemy weaknesses. The game's world is a large, interconnected map with various planets, space stations, and alien ruins to explore.
The game's story follows the team of Cyber Knights as they defend Earth from a new alien threat, uncovering a conspiracy that threatens the galaxy. The game's visual style is detailed and atmospheric, with large mecha sprites and detailed sci-fi backgrounds. The soundtrack features a mix of electronic and orchestral music that enhances the futuristic atmosphere.
Cyber Knight II: Seiki Seiha no Yabou received positive reviews for its strategic combat and engaging story, becoming a popular title among RPG fans. It remains a nostalgic classic for its sci-fi setting and Tonkin House's characteristically solid RPG design.