Conquest of the Crystal Palace is an action-platformer game developed by Quest and published by Asmik for the Nintendo Entertainment System (NES) in 1990. The game is a side-scrolling action game with a focus on combat and platforming. The game follows a hero on a quest to defeat an evil force and rescue his friends. Conquest of the Crystal Palace is known for its challenging difficulty, colorful graphics, and its unique "animal" companion system.
Players control a hero, who can run, jump, and use a variety of weapons to defeat enemies. The game features a "power-up" system, where collecting items enhances the player's weapons and abilities. The game also features a "companion" system, where the player can summon a animal companion to aid in combat. The levels are set in various fantasy environments, including forests, caves, and castles. The game also includes boss battles against powerful enemies. The game's difficulty is high, with precise platforming and complex enemy patterns.
The game also features a "health" system, where the hero can collect items to restore health. The game's controls are responsive, with a focus on precise platforming and combat. The game's presentation is colorful and detailed, with large, expressive character sprites and vibrant, fantasy-themed backgrounds. The soundtrack features high-energy electronic and rock music that matches the intense action. The game also features a "continue" system, allowing players to continue from the last level they reached.
Conquest of the Crystal Palace is considered a solid action-platformer for the NES. It is praised for its challenging difficulty, colorful graphics, and its unique animal companion system. The game is often compared to other action-platformers of the era, and it is remembered as one of the better titles on the console. Conquest of the Crystal Palace holds a nostalgic place for fans of the NES and action games.