Conflict is a strategy game developed by Vic Tokai and published by Vic Tokai for the Nintendo Entertainment System (NES) in 1990. The game is a turn-based strategy game set in a modern military conflict, where players command a variety of military units. Conflict is known for its strategic depth, challenging gameplay, and its unique "map" system.
Players command a variety of military units, including infantry, tanks, and aircraft, on a grid-based battlefield. The game features a "resource" system, where players must manage supplies and ammunition to sustain their army. The game's combat is tactical, with unit types, terrain advantages, and special abilities affecting the outcome of battles. The game's story follows a conflict between nations, with a narrative that incorporates political intrigue and moral choices.
The game includes multiple scenarios, each with different objectives and challenges. The game's visual style is detailed and functional, with a clean map interface and unit icons. The soundtrack features dramatic military-style music that enhances the strategic atmosphere. The game's controls are responsive, with a focus on strategic decision-making.
Conflict is considered a solid strategy game for the NES. It is praised for its strategic depth, challenging gameplay, and its unique map system. The game is often compared to other strategy games of the era, and it is remembered as one of the better titles on the console. Conflict holds a nostalgic place for fans of the NES and strategy games.