BreakThru is a shoot 'em up game developed by Data East and published by Data East for the Nintendo Entertainment System (NES) in 1987. The game is a vertical-scrolling shooter where players control a fighter jet or a vehicle, battling through waves of enemies and obstacles. The game is known for its fast-paced action, challenging difficulty, and its unique vehicle-switching mechanic. BreakThru is a solid shoot 'em up on the NES.
Players control a vehicle, moving across the screen, shooting at waves of enemy aircraft and ground units. The game features a "power-up" system, where collecting items enhances the player's weapons and abilities. The game also includes a "bomb" system, where players can deploy a powerful screen-clearing attack. The game's difficulty increases as the player progresses, with faster enemies and more complex patterns. The levels are set in various environments, including deserts, forests, and enemy bases.
The game's controls are responsive, with a focus on quick reflexes and pattern recognition. The game's presentation is colorful and detailed, with smooth scrolling and detailed sprites. The soundtrack features high-energy electronic and rock music that matches the intense action. The game also features a "high score" system, encouraging players to replay and improve their performance.
BreakThru is considered a solid shoot 'em up for the NES. It is praised for its fast-paced action, responsive controls, and its unique vehicle-switching mechanic. The game is often compared to other vertical shooters of the era, and it is remembered as one of the better early titles for the console. BreakThru holds a nostalgic place for fans of the NES and the shoot 'em up genre.