Athena is a platform-action game developed by SNK and published by SNK for the Nintendo Entertainment System (NES) in 1987. The game follows the goddess Athena on a quest to defeat an evil demon. The game is a side-scrolling action game with a focus on combat and platforming. Athena is known for its challenging difficulty, colorful graphics, and its unique "weapon" system.
Players control Athena, who can run, jump, and use a variety of weapons, including a sword and a staff, to defeat enemies. The game features a "power-up" system, where collecting items enhances the player's weapons and abilities. The levels are set in various fantasy environments, including forests, caves, and castles. The game also includes boss battles against powerful enemies. The game's difficulty is high, with precise platforming and complex enemy patterns.
The game also features a "health" system, where Athena can collect items to restore health. The game's controls are responsive, with a focus on precise platforming and combat. The game's presentation is colorful and detailed, with large, expressive character sprites and vibrant, fantasy-themed backgrounds. The soundtrack features high-energy electronic and rock music that matches the intense action. The game also features a "continue" system, allowing players to continue from the last level they reached.
Athena is considered a solid action-platformer for the NES. It is praised for its challenging difficulty, colorful graphics, and its unique weapon system. The game is often compared to other action-platformers of the era, and it is remembered as one of the better early titles on the console. Athena holds a nostalgic place for fans of the NES and action games.