ActRaiser 2

ActRaiser 2

Super Nintendo Entainment System
❇ Japanese Name アクトレイザー2 沈黙への聖戦
🗓 Release Date 1993年10月29日
🏷 Publisher 艾尼克斯

ActRaiser 2: Chinmoku e no Seisen (1993)

ActRaiser 2: Chinmoku e no Seisen (literally "ActRaiser 2: Holy War to Silence") is an action-platformer game developed by Quintet and published by Enix for the Super Famicom, released on October 22, 1993. It is the sequel to the critically acclaimed ActRaiser, which blended side-scrolling action with city-building simulation. However, ActRaiser 2 controversially removed the simulation elements entirely, focusing exclusively on action-platforming. The game follows the Master (the divine protagonist) as he descends to Earth to battle a new demonic threat. Enix, known for their Dragon Quest series and other RPGs, brought their storytelling and game design expertise to this ambitious but divisive sequel.

Gameplay and Action-Platforming Mechanics

ActRaiser 2 is a side-scrolling action-platformer where players control the Master, who can run, jump, and use a sword and shield to defeat enemies. The game features a "magic" system, where the Master can use various spells, such as fireballs and lightning, to attack enemies. The game's levels are themed around different cultures and historical periods, including ancient Greece, Egypt, and medieval Europe, each with unique enemies and hazards. The game's difficulty is notoriously high, with a steep learning curve and demanding platforming sections that require precise timing and pattern memorization.

The game includes boss fights against giant, mythological creatures. The game's visual style is detailed and atmospheric, with large, expressive character sprites and beautifully rendered backgrounds. The soundtrack, composed by Yuzo Koshiro, features a more intense and action-oriented score compared to the original, with dramatic orchestral and synth pieces.

ActRaiser 2 received mixed reviews, with critics praising its graphics and music but criticizing its high difficulty and the removal of the city-building elements. Despite this, it has become a cult classic among fans of the series and is appreciated for its challenging action and artistic ambition. It remains a unique entry in Quintet's catalog and a nostalgic title for fans of 16-bit action-platformers.